Monday, December 30, 2013

Sculpting and Molding "Jump Scare puppet" and "one eyed kelp zombie"

Two more zombie head and shoulders puppets (life size).  A tall one which stalks divers in the kelp forest and a "jump scare" puppet that pops out and chomps.

This guy is going to be covered in loose skin and shreds of seaweed, etc. He will mostly just bite but we'll give him mechanical eye movement.


Laying them up in clay to start the fiberglass mold.




Three layers of fiberglass.
Flipping over the tall guy to do side 2. Clay wall ripped away. Fiberglass all clean.

one long weekend, 2 complete fiberglass molds done, both sides. going to cast the skins, hairwork, mechanics and paint in the coming weeks....


don't do this without protection!


Saturday, May 25, 2013

More zombie head sculpts...









 Various sculptures in progress. Working on a couple of different styles.


Sunday, March 17, 2013

Prepping Next U/W Test Shoot

Well, we learned a lot from our first couple of tests.
Now its time to make some real proof-of-concept shots. I've been brainstorming, with the help of some of the best fx people in the business, and we've come up with some great performance concepts, building on our early tests.
  I've also been working hard on the script and here's the bottom line: every producer who reads it says that it "reads big" and is "unique and fresh" and "scary" and "awesome" but they ALSO say "this is going to cost a lot of money".
 So we need more proof-of-concept video to help our case.  This will help in raising the cash and clarify the process for us.  So we are prepping a 2-day underwater test shoot, both day and night, to experiment with lighting, digital compositing, and some really awesome puppet fx concepts.  I will post plenty of pics and video very soon....
Scroll to the bottom for pics and video of our first underwater test.

Sunday, January 27, 2013

Small Scale Puppet?







TEST VIDEO HERE.  I wanted to try a small scale zombie puppet. This could be a great way to do some of the background zombies without having to create them full size. It will save gobs of money on materials and will still allow us to do characters not constrained by an actor's proportions.  Out of the water, smaller puppets don't move as smoothly so I think a small scale puppet like this would work best filmed at a higher frame rate or twixtored. This would smooth out the jiggles and make it look better. We haven't yet tried small scale underwater but I think it will work well, if the proportions on the puppet are correct.
Even so, there are some interesting things about this puppet. I cranked this puppet out in 8 days from scratch! In the video test we just tried moving the puppet around a little bit to see how a fleshy silicone rod puppet body would move, and then I just tried a few rough rough comps just to see different backgrounds and visual looks just for fun. There are great possibilities! And this is only above water!
In the pics below, you see the rough sculpture, the fiberglass mold, the armature.