Thursday, September 27, 2012

STORYBOARDING WITH TOYS


I de-molded the zombie heads today and I'm getting ready to airbrush them and continue work... I'll post pics of that over the weekend.  Meanwhile, back on the conceptual front, I'm working on the problem of planning underwater sequences.   I'm storyboarding, with toys, and photoshop.  I messed around with a storyboarding program, but for me it just seems easier and more intuitive to just shoot storyboards with my Canon, and some toys. I ordered a scuba diver toy online and a shark to go with and I'm using a stop motion skeleton armature to represent the zombie in each sequence. I also have a scuba Stickfa, who is more posable than Scuba Steve or whatever his name is, but scuba steve photographs better.  So I shot scuba Steve in about 500 poses and angles and I am photoshopping him into screencaps from dive video I've shot on various dives.  So you might wonder, why the hell not just pencil draw the storyboards.... I could do that too, but using real images for backgrounds is helpful because it makes you think about the realities of the shot in a more concrete way.


Monday, September 24, 2012

SEPT 23 2012
Here are some photos from this week. I sculpted a couple of zombies for the underwater puppet tests. They're pretty different designs and I'm going to try a couple other ideas as well.  I slammed a quick fiberglass mold over each of these, and blah-blah blah- this is not a how to article but in the next couple pics you see some processes happening... creating a core which floats perfectly in the center of the mold creating the skin thickness. and then the molds are bolted up and injected with silicone  to cast up the skins. Then the core is copied in a fiberglass shell (the green thing) that will be cut up and mech'ed  before the skin goes on...  in the next few days the skins will go on and be painted, teeth and eyes, hair, etc.  I have a couple of meetings coming up this week to sort out some key issues. I am hoping to work out a deal to shoot some of the main underwater action stuff in a giant water tank, and I'm meeting with some dive experts to discuss some finer points for the ocean shoot. Safety divers, insurance.... fish food....










Friday, September 21, 2012

DEAD WATER.
This is the blog about the making of the first underwater zombie film of this century. 


Sept. 20, 2012
This whole thing started on a dive.  I was about 45 feet down in a kelp forest off of Catalina island on New Years day, and the water was murky, a little surgy and frankly, dark and cold. And as we pushed through the kelp I thought, 'wow it would suck if there were zombies in this."  Hell, you've probably had that same thought. Right?  And zombies, that I can remember, have only been shown underwater a couple of times.  There's  obviously "Shockwaves",  Lucio Fulci's "Zombie" and I suppose a few bits n pieces from "Pirates".   But no one has really taken advantage of the idea and no one has put them in a kelp forest, which is a really atmospheric, unique environment.  So I wrote this film.  And now, I'm trying to raise a bunch of money on Kickstarter to make this eerie movie a reality.

The title of the film is probably not going to be Dead Water. First, it sounds eerily similar to Dead Snow,  and also even more eerily similar to a film called, um,  Deadwater. Dead Water/ Deadwater... See the similarity?

Another thing I realized is that to really reach out to all the fans out there, I have to have some test footage that makes the case that this idea can work. So I've started building a couple of the zombies...
And each day as I go, I'll put up some progress pics of these.  So, I've been storyboarding, building test zombies, and having lots of conversations with various people regarding dive logistics, boats, zombies, puppet effects, visual effects,  and starting to make deals. People say the best Kickstarter campaigns are up for 30 days. And we're seeking a pretty big budget here, so its going to have to be a blitz. To me, it means there has to be some creepy zombie test footage....   So this blog is partially the lead-up to Kickstarter day.

So first, who am I... I'm Allan Holt, a special effects artist in LA. I've been here about 12 years working in film and tv, with many of the best in the special effects business. Here is a link to my IMDB page. Although it is far from complete, it's a decent representation. I'm also a diver,  a writer, and I was that guy in film school who made cyborg puppets and blew up cars.

 This blog will be a chronicle of this saga, its success and failures before, during and after (hopefully) the KS campaign. I'm going to share storyboards, behind-the-scenes photos, details about the production and the plans, and it will be a great chance to see whether or not reality veers way off the planned course.